Written by Sean Hodges

Monday, 22 February 2010

Fumbled Pass: Blood Bowl (PC) II

In my last post, we cleared up the fact that Cyanide studios have done a sterling job of translating the game of Blood Bowl to a digital format. It's fun in all the ways the original game was; the feeling of making a long pass for a touchdown will never leave you, believe me. Against this background, I had high hopes for the Blitz mode, and so it was that I was somewhat disappointed.

I have to say, Blitz mode does not work in the way I expected it to. I was expecting something along the lines of, say, a first-person sports sim, like Fifa but for Blood Bowl. Instead, what I got was something very similar to the classic mode, just real-time. It was very confusing. What you are supposed to do (according to the manual) is use the Concentration thingy to pause the game and give orders to your players, but it doesn't work anywhere near as well as it is meant to. For example, a friend of mine told me how he had tried to synchronise a pass with his player running into the end zone, only for the player to run away from the ball. I mean, jeez-us.

Anyway, even if you manage to figure out what the hell is going on, you'll soon encounter the second flaw of Blitz mode, namely that the players you haven't ordered around will pretty much wander off and do whatever they please. This can be highly inconvenient, especially if, say, an ogre happens to be beating up on your star player. Eventually, this hamstrings the game so much that you may well find yourself (as I did) rage-quitting in disgust. I mean, how hard can it be to get this right? Maybe I just didn't play it enough, but I think Cyanide could have done so much better with it. After all, how do you mess up a live action version of Blood Bowl?...

I rest my case, Your Honour.

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